At CEDEC 2026 (July 22–24), our CEO Chenfei Zhang delivered a lightning talk titled “What Makes AI-Native Games Fun? — Game Design Lessons from Early Examples.”
Talk Overview
This session focused on games that integrate generative AI not as a production tool, but as a core element that transforms the gameplay experience itself — so-called “AI-native games.”
Drawing from examples across Japan and internationally, we analyzed gameplay patterns through three lenses:
- The role AI plays within the game
- Its form of expression
- How the game changes in response to player actions
We then shared insights on what makes AI-native games engaging, and key considerations for incorporating generative AI into gameplay.
Target Audience
- Anyone exploring new gameplay ideas and experiences
- Those interested in games powered by generative AI
- Anyone looking to understand the landscape of AI-native games
Presentation slides are available on CEDiL (login required).
External link: CEDiL Session Details